List training skills

The six skills Huntera lets a character train, keyed on the game's own
identifier for each.

Two fields is the whole of what the game publishes about a skill. The training
panel states the rates in prose rather than as numbers — one pace for online
training and another for offline, both described in a sentence — and a number
transcribed out of a sentence is indistinguishable to a client from one the game
published, so this API does not publish one.

meta.modes is the panel's other half. Its own intro reads "Pick a skill, then
how to grind it at the city's training yard.", and the three ways it offers are
Exercise weapon, Online training and Offline training — the same three
whichever skill is picked, which is why they are meta here rather than a field
on each of the six rows. They arrive in the panel's own order, which is
descending by pace, so the array's order is the ladder and there is no number
beside it to read instead.

Each mode carries a name and its two handles and no description, and that is
worth knowing rather than discovering: the panel does render a sentence under
each heading, and one of the three is a render of the character's own inventory
rather than anything about the mode. Nothing on this surface publishes one
character's state, so none of the three sentences is stored.

Nothing on either track has a tibia.dev counterpart, so there is no tibia
object beside the fields and fallbacks is empty on every row.

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