Huntera's prey groups as the game publishes them — 35 on the capture being
served, each keyed on the id the game files it under.
The game says five things about a group and no more: the key, the name, a
tier of 1 to 5 saying how far into the game it is offered, and two lists of
creatures. There is no price, no level and no unlock cost anywhere in the
track.
species is both of those lists in one array, inline on both endpoints rather
than behind ?include=: a group names just under 3 creatures on average — 104
over the 35 — and 8 at the most.
dormant is what tells the two apart — false for the 90 creatures a group
offers, true for the 14 it names and the game has published no stats for; 88 and
16 until the game activated two of them on 2026-09-20, the data moving rather
than the measurement. Every
entry carries the game's own creature key, and the creature it points at on
this surface where one exists: 24 of the 104 have none, which is the same gap
/v1/creatures is short by rather than a broken link, and three groups —
draken-elite, haunted-ruins and pirates — are made up entirely of them.
Nothing here is borrowed from tibia.dev, so fallbacks is empty on every row,
and there is no tibia object at all: Tibia has no prey groups to mirror.
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