Huntera's quests as the game publishes them — 3 on the capture being served, each
keyed on the id the game files it under.
A quest carries what it asks — a character level and a stamina floor — the steps it is
told in, the items it pays and the outfit it rewards.
missions is where the shape changes between rows, and kind is the field to read
first: it is kills on 4 of the 10 steps, and those 4 carry a count, a
description and a species list. The other 6 carry none of the four — kind is
null, species is empty, and there is nothing this API dropped.
outfit_looktypes is how the game names the outfit a quest rewards: a pair of
looktypes, which is exactly one outfit's own pair on every quest here, and outfit is
that outfit on this surface. face_outfit_id is a different thing entirely and
resolves to nothing — see its field below.
garrison is a requirement one of the three quests has, and it is null on the other
two rather than an object of empty numbers: the game itself publishes null there.
Nothing here is borrowed from tibia.dev, so fallbacks is empty on every row, and
there is no tibia object at all: Tibia has 370 quests and none of these 3 names one
of them, through the slug or through the name. Its titling is what defeats the match —
it calls the same quest The Annihilator Quest where Huntera calls it The Annihilator — and that suffix is a convention rather than a structure: 60 of the 370
carry none.
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