List effects

Every animation the client draws where something happens, with the
sentence the wiki writes about what causes it. Each row carries the
client_id the game files address the animation by, which is the number
a client-side tool matches on — the article id is the wiki's, not the
client's.

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Query Params
string

Rows whose name contains this text.

string

Rows whose causes contains this text.

string

The id the game client uses for the sprite, and the only way to look a row up by it: the detail route takes the wiki article id instead, and the two are different numbers for the same thing — 3079 is the Parcel's article id and the Boots of Haste's client id. A few sprites are shared, so this can answer with more than one row.

string
enum

Only rows whose status is one of these.

Allowed:
string
enum

Effects of a type, counting the secondary one. Asking for status effects and not getting Ink Splash — which is a status

Allowed:
string

The 106 effects that light the tile, or the 91 that do not.

string
enum

Column to sort by; prefix with - to reverse it. Defaults to name.

Allowed:
string
enum

Relations to embed in the response, comma separated.

Allowed:
integer

Which page to read.

integer

Rows per page, 25 by default and 100 at most. Anything that is not a positive whole number answers 400.

Response

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Response
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application/json