List tiles

Every ground surface the wiki documents, with the client id the game
knows it by, whether you can stand on it and how fast you cross it.

The towns a tile turns up in are read out of the [[links]] inside its
found_in prose rather than out of the prose itself, so the link reaches
a town a tile only touches through one of its hunting grounds, and does
not read "Thais Wolf Den" as Thais. 45 of the 180 tiles name no town at
all. The sentence itself is still served, wikitext intact, because it
names places this API has no rows for.

Tiles carry no status and no version: the dump's tile table has
neither column.

Recent Requests
Log in to see full request history
TimeStatusUser Agent
Retrieving recent requests…
LoadingLoading…
Query Params
string

Rows whose name contains this text.

string

Rows whose found in contains this text.

string

The id the game client uses for the sprite, and the only way to look a row up by it: the detail route takes the wiki article id instead, and the two are different numbers for the same thing — 3079 is the Parcel's article id and the Boots of Haste's client id. A few sprites are shared, so this can answer with more than one row.

string
enum

Only rows whose object class is one of these.

Allowed:
boolean
enum

Only rows where walkable is true, or false for the rest.

Allowed:
string
enum

Tiles found in a city, named the way every other endpoint names one. The value is slugged before it is compared, which Slug::make leaves alone

string
enum

Column to sort by; prefix with - to reverse it. Defaults to name.

Allowed:
string
enum

Relations to embed in the response, comma separated.

Allowed:
integer

Which page to read.

integer

Rows per page, 25 by default and 100 at most. Anything that is not a positive whole number answers 400.

Response

Language
LoadingLoading…
Response
Click Try It! to start a request and see the response here! Or choose an example:
application/json