List missiles

Every flying animation the client knows and what shoots it. Same shape
as an effect, down to the client_id the game files use, but kept in its
own catalogue because the client counts the two apart — missile 1 and
effect 1 are different pictures.

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Query Params
string

Rows whose name contains this text.

string

Rows whose shot by contains this text.

string
enum

Only rows whose type is one of these.

Allowed:
string

The id the game client uses for the sprite, and the only way to look a row up by it: the detail route takes the wiki article id instead, and the two are different numbers for the same thing — 3079 is the Parcel's article id and the Boots of Haste's client id. A few sprites are shared, so this can answer with more than one row.

string
enum

Only rows whose status is one of these.

Allowed:
string

The 21 missiles that light their path, or the 41 that do not.

string
enum

Column to sort by; prefix with - to reverse it. Defaults to name.

Allowed:
string
enum

Relations to embed in the response, comma separated.

Allowed:
integer

Which page to read.

integer

Rows per page, 25 by default and 100 at most. Anything that is not a positive whole number answers 400.

Response

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Response
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application/json